It’s good for if you feel people might have missed it! Lmao it’s absolutely not cheating. Since I posted this weekend’s update at like 2:00am on Saturday I reblogged it a couple times throughout the weekend so people who missed it and aren’t going to go back far enough on their dash had the chance!
I follow way too many people to EVER go all the way through my dash to see everything I missed and even people who usually do can’t always do so for a variety of reasons. So i prefer to reblog it every now and then just to make sure people see it and it does seem to help some people see it!
Can verify. I post my own comic on Monday mornings, 8am, and I have exactly ONE friend in Australia that may or may not miss me posting at that time, as well as many who have school or are just flat-out busy in the summer so I try to reblog around 12pm, 8pm and 2am for them. >w>
… And one reblog on the weekend because sometimes people aren’t alive during the weekdays. It does help.
2016: probably enjoys old memes unironically, no idea how anything works
2012-15: uses “XD” unironically, has a basic understanding of the internet
2010-11: is a fairly average person, advanced understanding of the internet, might be nostalgic
2006-09: wayyy too nostalgic, remembers the old days of youtube, wants things to be simpler, has a nostalgiagasm when remembering old internet, probably has old youtube amvs on their channel from when they were 12 or remembers watching youtube videos when they were 6, age varies from preteen to 20s
2000-05: remembers internet pre-facebook, pre-twitter and pre-youtube, youtube poop expert
the 90s: demigod of the internet, possesses unknown knowledge, reblogs 90s internet posts
the 80s: remembers when eternal september began, probably still uses usenet, possibly doesn’t exist, possibly god
60s-70s: is literally actually god, is a human myth, rest is unknown
Based onthis post, because I laughed so hard when I read it xD (And I wanted to draw about them a long time ago >_<) Okay, I know, they wouldn’t be in their superhero form, but whatever. Also, I’m SO CURIOUS about the next episode, it will be interesting o.o
First of all, try not to. A lot of RPGs are meant to be a team effort and being a loner, while great for media with only one or two protagonists, is cancer to a group. Especially if everyone thinks they are the coolest person in the room.
DM: You are all gathered around the campfire when you hear a twig snap nearby! You think you hear the tell-tale yipping of bloodthirsty gnolls!
Man with No Name: I casually light up my pipe and brood on my log.
Edgelord: I continue to sharpen one of my many blades and brood.
Tough Goth: I brood near a tree, away from the campfire.
DM: Okay but is anyone gonna do anything other than brood? Like have normal human reactions to things or conversations about the possible ambush?
Druid Cast Out By Modern Society: I brood in a tree, two miles away.
Loners kill the mood of a campaign because everyone needs to be cool and unimpressed by the world around them. There’s a reason loners work alone. But what if you really want to play one or it fits your character’s story and personality? There are ways to play it successfully.
Character Arc
All characters need an arc; a way for their personality, flaws, traits, and ideals to change over time. This is especially true for loners. If you go into a campaign as an antisocial black sheep and go on a hundred dangerous quests risking lives for one another even the hardest loners will open up at some point. Maybe the party members fill a hole they never realized needed to be filled. Maybe caring about others or having others care about you will make you realize something you never knew about yourself.
Think about it: even the most stoic and antisocial characters in movies, stories, and video games are the most memorable when they break character; when their true self shines through. When the hardened war veteran is found crying in their room, or when the ice queen smiles for the first time, or when you find out the ill-tempered cop has a soft spot for kittens. These are the moments you remember and they will make you a more enjoyable loner to play with.
Stay Involved
Many people play loners as an excuse to zone out during the game. They use their brooding time to not get involved in combat, check their phones, chat with neighbors… this is all destructive to the game. “But my character doesn’t talk, like, ever!” That’s okay. You can still communicate and participate. Just because no one is telling you what to do and you aren’t telling anyone else what to do doesn’t mean you are a pile of wet towels. Communicate through nonverbal means to maintain your edginess but still participate. Make sure the other players know why you are doing it and what your are trying to communicate.
“Reaper McDeathman nods his head in agreement.” (They didn’t just nod their head, they also agree. The more info conveyed to the team, the better)
“Clint Scruffscar whistles to get your attention and points at the cave entrance he found.” (He conveys important plot info to the party while still being chill)
“Raven Roseskull motions for the rest of the group to follow her.” (She takes leadership of the group even though she’s presumably a brooding loner)
“Pale Vampireface pushes aside the city guard and strides toward the throne room. I roll to intimidate.” (She is interacting with an NPC she wishes to get past while maintaining a grimdark attitude)
Think about how your character carries themselves. What sorts of mannerisms do they have? Think about what you as a person want to convey to the party or to NPCs, then determine how your character would communicate that. Remember that in movies and video games, these visual cues from the loner characters are obvious. The camera zooms in on them or the composition focuses on them when they so much as twitch their eyes and trigger finger. The people at the table are not in your head. They can’t see any of that. It’s up to you to get the camera’s attention.
Be an Asset
The group needs to have a reason for you to be there. If they have none, they won’t have any reason to save you when you die or follow you through the pits of Hell. Your story isn’t the only one that matters. Be helpful when another person is trying to do something important to them. Don’t just be a stick in the mud and say “well why should I help you? What’s in it for me?” Try to find those reasons on your own. You can verbalize it to the table if it will help maintain your loner-ness. “Well, my character wouldn’t normally help you, but they feel like you might owe them something in the future.” This keeps you engaged and clues the party in on what they can do to motivate your character in the future.
If you have trouble thinking of one, try to have a reason to be in the party. Do you need them to complete your secret plans? Do you need to keep a low profile? Do you secretly want attention, glory, or wealth? Or maybe you have a heart of gold and actually care about your group.
Asides
One-on-one in-character chit-chat can develop your character and relationships with the players without harming your edgy ego. You don’t need to be a leader or public speaker, but a loner can have asides with other characters. It’s more dramatic, it adds tension, and it lets you have a mini-secret from the rest of the party (besides that one person you talked to). This way the players aren’t just travelling with some random mute who is sometimes useful but mostly just an edgy desk lamp.
Communicate Intent
Let other players know you are playing a loner ahead of time so they are aware that you might not always communicate directly. Furthermore, talk to other players out-of-character often. Just because your character is a brooding loner doesn’t mean you should be. Laugh, converse, have fun! If your character doesn’t say anything, let the other players know why so they don’t just leave you behind.
Promethean’s Cuprum writeup is helpful. Withdraw, but observe, react and intervene when doing so is important (IC)/interesting (OOC).
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