First of all, try not to. A lot of RPGs are meant to be a team effort and being a loner, while great for media with only one or two protagonists, is cancer to a group. Especially if everyone thinks they are the coolest person in the room.
DM: You are all gathered around the campfire when you hear a twig snap nearby! You think you hear the tell-tale yipping of bloodthirsty gnolls!
Man with No Name: I casually light up my pipe and brood on my log.
Edgelord: I continue to sharpen one of my many blades and brood.
Tough Goth: I brood near a tree, away from the campfire.
DM: Okay but is anyone gonna do anything other than brood? Like have normal human reactions to things or conversations about the possible ambush?
Druid Cast Out By Modern Society: I brood in a tree, two miles away.
Loners kill the mood of a campaign because everyone needs to be cool and unimpressed by the world around them. There’s a reason loners work alone. But what if you really want to play one or it fits your character’s story and personality? There are ways to play it successfully.
Character Arc
All characters need an arc; a way for their personality, flaws, traits, and ideals to change over time. This is especially true for loners. If you go into a campaign as an antisocial black sheep and go on a hundred dangerous quests risking lives for one another even the hardest loners will open up at some point. Maybe the party members fill a hole they never realized needed to be filled. Maybe caring about others or having others care about you will make you realize something you never knew about yourself.
Think about it: even the most stoic and antisocial characters in movies, stories, and video games are the most memorable when they break character; when their true self shines through. When the hardened war veteran is found crying in their room, or when the ice queen smiles for the first time, or when you find out the ill-tempered cop has a soft spot for kittens. These are the moments you remember and they will make you a more enjoyable loner to play with.
Stay Involved
Many people play loners as an excuse to zone out during the game. They use their brooding time to not get involved in combat, check their phones, chat with neighbors… this is all destructive to the game. “But my character doesn’t talk, like, ever!” That’s okay. You can still communicate and participate. Just because no one is telling you what to do and you aren’t telling anyone else what to do doesn’t mean you are a pile of wet towels. Communicate through nonverbal means to maintain your edginess but still participate. Make sure the other players know why you are doing it and what your are trying to communicate.
“Reaper McDeathman nods his head in agreement.” (They didn’t just nod their head, they also agree. The more info conveyed to the team, the better)
“Clint Scruffscar whistles to get your attention and points at the cave entrance he found.” (He conveys important plot info to the party while still being chill)
“Raven Roseskull motions for the rest of the group to follow her.” (She takes leadership of the group even though she’s presumably a brooding loner)
“Pale Vampireface pushes aside the city guard and strides toward the throne room. I roll to intimidate.” (She is interacting with an NPC she wishes to get past while maintaining a grimdark attitude)
Think about how your character carries themselves. What sorts of mannerisms do they have? Think about what you as a person want to convey to the party or to NPCs, then determine how your character would communicate that. Remember that in movies and video games, these visual cues from the loner characters are obvious. The camera zooms in on them or the composition focuses on them when they so much as twitch their eyes and trigger finger. The people at the table are not in your head. They can’t see any of that. It’s up to you to get the camera’s attention.
Be an Asset
The group needs to have a reason for you to be there. If they have none, they won’t have any reason to save you when you die or follow you through the pits of Hell. Your story isn’t the only one that matters. Be helpful when another person is trying to do something important to them. Don’t just be a stick in the mud and say “well why should I help you? What’s in it for me?” Try to find those reasons on your own. You can verbalize it to the table if it will help maintain your loner-ness. “Well, my character wouldn’t normally help you, but they feel like you might owe them something in the future.” This keeps you engaged and clues the party in on what they can do to motivate your character in the future.
If you have trouble thinking of one, try to have a reason to be in the party. Do you need them to complete your secret plans? Do you need to keep a low profile? Do you secretly want attention, glory, or wealth? Or maybe you have a heart of gold and actually care about your group.
Asides
One-on-one in-character chit-chat can develop your character and relationships with the players without harming your edgy ego. You don’t need to be a leader or public speaker, but a loner can have asides with other characters. It’s more dramatic, it adds tension, and it lets you have a mini-secret from the rest of the party (besides that one person you talked to). This way the players aren’t just travelling with some random mute who is sometimes useful but mostly just an edgy desk lamp.
Communicate Intent
Let other players know you are playing a loner ahead of time so they are aware that you might not always communicate directly. Furthermore, talk to other players out-of-character often. Just because your character is a brooding loner doesn’t mean you should be. Laugh, converse, have fun! If your character doesn’t say anything, let the other players know why so they don’t just leave you behind.
Promethean’s Cuprum writeup is helpful. Withdraw, but observe, react and intervene when doing so is important (IC)/interesting (OOC).
“This is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,” she said with a smile.
“Unless you are following the dialogue with an action and not a dialogue tag.” He took a deep breath and sat back down after making the clarifying statement.
“However,” she added, shifting in her seat, “it’s appropriate to use a comma if there’s action in the middle of a sentence.”
“True.” She glanced at the others. “You can also end with a period if you include an action between two separate statements.”
Things I didn’t know
“And–” she waved a pen as though to underline her statement–“if you’re interrupting a sentence with an action, you need to type two hyphens to make an en-dash.”
You guys have no idea how many students in my advanced fiction workshop didn’t know any of this when writing their stories.
I know a ton of you have been waiting for this one. Teaching you to make your own plastic keychains!
To start off, I think the biggest question everyone has is what I use to make them. I work with shrink film. You might be familiar with Shinky Dink brand shrink film as a kid. I use Grafix brand white inkjet shrink film. The inkjet kind is relatively pricey compared to the regular kind. If you’re using regular, I don’t recommend you stick it in your printer. Sharpie markers would be good for that.
Alright, now open up the file with the images that you’re working with. Make sure your images are a lot bigger than you want your finished product to be since they shrink significantly.
You’ll also want to lighten the opacity to about half. I go somewhere between 50-60%.
Now print your image out! I’ve found that it works best for me when I have it at the plain paper setting, and standard print quality.
Holepunch with a ¼" holepuncher BEFORE you shrink them. It’s so much more work to have to punch holes when your plastic is thick!
Cut out your design, leaving the amount of border you want.
Set them on a tray for convenience. An aluminum foil sheet works too, but I recommend cookie trays because they are easier and quicker to get out of the oven.
Preset heat. Your shrink film package will tell you what temperature to set it at, but I find that it isn’t always accurate for me. I generally set temperature to 350 degrees or so.
Put them in the oven. Remember to keep track of time! I leave them in for about a minute and a half.
After time is up they should be super small! Magic!
If your charms are not flat, put something heavy on it right out of the oven when they are still hot and malleable.
If you’d like to, you can seal them now. In my last two batches, I used clear topcoat nail polish. The problem with that is that I need between 3-5 coats of it, and it takes a while to dry. I’ve been experimenting with modpodge.
For lariats, you can use jump rings or lobster clasps.
Here is one that I made that wasn’t sealed. The finished texture after shrinking is a little bit rough. There’s nothing wrong with leaving them unsealed, but because they are inkjet printed, the colors wash right of without protection.
This is one that was sealed with modpodge. The colors become a little more vibrant and smooth and water resistant. Things often get stuck on when applying or drying so be careful.
These ones down here were sealed with clear nail polish. They come out shiny if you put enough coats, but the grainy texture will still be there.
Well, there ya go! Have fun making your own keychains!
It’s Meg with another TUTOR TUESDAY!, I’ve finally bit the bullet and tried out a hand tutorial! Hopefully there’s something new that will help you along with hands! If you have any tutorial recommendations for next week, lemme know! As always, keep practicing, have fun, and I’ll see you next week!
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