I’ve included a very comprehensive list, organized by the type of body movement, hand and arm movements, facial expressions etc. In some cases, a phrase fits more than one heading, so it may appear twice. Possible emotions are given after each BL phrase unless the emotion is indicated within the phrase. (They are underlined for emphasis, not due to a hyperlink.)
Note: I’ve included a few body postures and body conditions as they are non-verbal testimony to the character’s physical condition.
Have fun and generate your own ideas.:-)
Eyes, Brows and Forehead
arched a sly brow: sly, haughty
blinked owlishly: just waking, focusing, needs glasses
brows bumped together in a scowl: worried, disapproving, irritated
brows knitted in a frown: worried, disapproval, thoughtful
bug-eyed: surprised, fear, horror
cocky wink and confident smile: over confidence, arrogant, good humor, sexy humor
eyes burned with hatred: besides hatred this might suggest maniacal feelings
pupils dilated: interested, attraction to opposite sex, fear
raked her with freezing contempt
slammed his eyes shut: stunned, furious, pain
squinted in a furtive manner: fearful, sneaky
stared with cow eyes: surprised, disbelief, hopeful, lovestruck
subtle wink: sexy, humor/sharing a joke, sarcasm
unrelenting stare: distrust, demanding, high interest, unyielding
Place To Place, Stationary Or Posture
ambled away: relaxed, lazy
barged ahead: rude, hurried
battled his way through the melee: desperate, anger, alarm
cruised into the diner: easy-going, feeling dapper, confident
dawdled alongside the road: lazy, deliberate delay for motives, unhurried, relaxed
dragged his blanket in the dirt: sadness/depressed, weary
edged closer to him: sneaky, seeking comfort, seeking protection, seeking an audience
he stood straighter and straightened his tie: sudden interest, sexual attraction
held his crotch and danced a frantic jig: demonstrates physical condition – he has to pee
hips rolled and undulated: sexy walk, exaggerating for sex appeal
hovered over them with malice/like a threatening storm: here it’s malice, but one may hover for many reasons.
hunched over to look shorter: appear inconspicuous, ashamed of actions, ashamed of height
leaped into action feet hammering the marbled floor: eager, fear, joyous
long-legged strides: hurried, impatient
lumbered across: heavy steps of a big man in a hurry
minced her way up to him: timid, sneaky, insecure, dainty or pretense at dainty
paced/prowled the halls: worried, worried impatience, impatient, diligently seeking pivoted on his heel and took off: mistaken and changes direction, following orders, hurried, abrupt change of mind, angry retreat
plodded down the road: unhurried, burdened, reluctant
practiced sensual stroll: sexy, showing off
rammed her bare foot into her jeans: angry, rushed
rocked back and forth on his heels: thoughtful, impatiently waiting
sagged against the wall: exhausted, disappointment
sallied forth: confident, determined
sashayed her cute little fanny: confident, determined, angered and determined
shrank into the angry crowd: fear, insecure, seeking to elude
sketched a brief bow and assumed a regal pose: confident, mocking, snooty, arrogant skidded to an abrupt halt: change of heart, fear, surprise, shock
skulked on the edges of the crowd: sneaky, ashamed, timid
slithered through the door: sneaky, evil, bad intentions
stormed toward her, pulling up short when: anger with a sudden surprise
swaggered into the class room: over confident, proud, arrogant, conceited
tall erect posture: confidence, military bearing
toe tapped a staccato rhythm: impatience, irritation
tottered/staggered unsteadily then keeled over: drunk, drugged, aged, ill
waltzed across the floor: happy, blissful, exuberant, conceited, arrogant
Head Movement
cocked his head: curiosity, smart-alecky, wondering, thoughtful
cocked his head left and rolled his eyes to right corner of the ceiling: introspection
droop of his head: depressed, downcast, hiding true feelings
nodded vigorously: eager
tilted her head to one side while listening: extreme interest, possibly sexual interest
Mouth And Jaw
a lackluster smile: feigning cheerfulness
cigarette hung immobile in mouth: shock, lazy, uncaring, relaxed casualness
clinched his jaw at the sight: angered, worried, surprised
curled her lips with icy contempt
expelled her breath in a whose: relief, disappointment
gagged at the smell: disgust, distaste
gapped mouth stare: surprised, shock, disbelief
gritted his teeth: anger, irritation, holding back opinion
inhaled a sharp breath: surprise, shock, fear, horror
licked her lips: nervous, sexual attraction
lips primed: affronted, upset, insulted
lips pursed for a juicy kiss
lips pursed like she’d been chewing a lemon rind: dislike, angry, irritated, sarcasm
lips set in a grim line: sorrow, worried, fear of the worst
pursed her lips: perturbed, waiting for a kiss
scarfed down the last biscuit: physical hunger, greed
slack-mouthed: total shock, disbelief
slow and sexy smile: attraction, seductive, coy
smacked his lips: anticipation
smile congealed then melted into horror
smile dangled on the corner of his lips: cocky, sexy
smirked and tossed her hair over her shoulder: conceit, sarcasm, over confident
sneered and flicked lint off his suit: sarcasm, conceit
spewed water and spit: shock
stuck out her tongue: humor, sarcasm, teasing, childish
toothy smile: eagerness, hopeful
wary smile surfaced on her lips
Nose
nose wrinkled in distaste/at the aroma
nostrils flared: anger, sexual attraction
nose in the air: snooty, haughty
Face in General
crimson with fury
handed it over shame-faced
jutted his chin: confident, anger, forceful
managed a deadpan expression: expressionless
muscles in her face tightened: unsmiling, concealing emotions, anger, worried
rested his chin in his palm and looked thoughtful
rubbed a hand over his dark stubble: thoughtful, ashamed of his appearance
screwed up her face: anger, smiling, ready to cry, could almost be any emotion
sneered and flicked lint off his suit: conceit, derision, scorn
Arm and Hand
a vicious yank
arm curled around her waist, tugging her next to him: possessive, pride, protective
bit her lip and glanced away: shy, ashamed, insecure
brandished his fist: anger, threatening, ready to fight, confident, show of pride
clamped his fingers into tender flesh: anger, protective, wants to inflict pain
clenched his dirty little fists: stubborn, angry
clapped her hands on her hips, arms crooked like sugar bowel handles: anger, demanding, disbelief
constantly twirled her hair and tucked it behind her ear: attracted to the opposite sex, shy crossed his arms over his chest: waiting, impatient, putting a barrier
crushed the paper in his fist: anger, surrender, discard
dived into the food: hunger, eager, greedy
doffed his hat: polite gesture, mocking, teasing
doodled on the phone pad and tapped the air with her foot: bored, inattention, introspection
drummed her fingers on the desk: impatient, frustrated, bored
fanned her heated face with her hands: physically hot, embarrassed, indicating attraction
fiddled with his keys: nervous, bored
firm, palm to palm hand shake: confident, honest
flipped him the bird: sarcastic discard
forked his fingers through his hair for the third time: disquiet/consternation, worry, thoughtful
handed it over shame-faced: guilt, shame
held his crotch and danced a frantic jig: physical need to relieve himself
limp hand shake: lack of confidence, lack of enthusiasm
propped his elbow on his knee: relaxed, thoughtful
punched her pillow: restless, can’t sleep, angry
rested his chin in his palm: thoughful, worried
scratched his hairy belly and yawned: indolent, bored, lazy, relaxed, just waking
shoulders lifted in a shrug: doubtful, careless discard
slapped his face in front of God and country: enraged, affronted/insulted
snapped a sharp salute: respect, sarcastic gesture meaning the opposite of respect
snapped his fingers, expecting service: arrogant, lack of respect, self-centered
sneered and flicked lint off his suit
spread her arms wide: welcoming, joy, love
stabbed at the food: anger, hunger, determined
stood straighter and smoothed his tie: sudden interest, possible sexual interest
stuffed his hands in his pockets: self-conscious, throwing up a barrier
sweaty handshake: nervous, fearful
touched his arm several times while explaining: sign of attraction, flattery, possessive
wide sweep of his arms: welcoming, all inclusive gesture, horror
Sitting or Rising
collapsed in a stupor: exhausted, drunk, drugged, disbelief
enthroned himself at the desk: conceit, pronouncing or taking ownership
exploded out of the chair: shock, eager, anger, supreme joy
roosted on the porch rail like a cock on a hen house roof: claiming ownership, conceit, content
sat, squaring an ankle over one knee: relaxed and open
slouched/wilted in a chair and paid languid attention to: drowsy, lazy, depressed, disinterest, sad, totally relaxed, disrespectful
squirmed in his chair: ill at ease, nervous, needs the bathroom
Recline
flung himself into the bed: sad, depressed, exhausted, happy
This was a request and at first I wasn’t sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since it’s actually pretty hard, I’ll admit. But I’m here to help (hopefully…)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. ʕ•ᴥ•ʔ
Draw the teeth at the right angle.
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them you’re going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.
If you DON’T do this, you’re going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
It’s not just the lips!
The cheeks, chin, and tongue play a role too!
Try look at your own mouth or references! I have a very pliable and large mouth, so that’s one reason why my characters have it too lmao.
ASYMMETRYYYYY (ง ͠° ͟ل͜ ͡°)ง
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Face™, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.
Look at the difference between these two for example: which one has more “life”?
I think you get the idea.
Push and squish – give it flow
Here’s an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. That’s a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc it’s ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc I’ve been drawing Lance too much….. You don’t have to but it’s basically imprinted in my motor memory by now.
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, there’s a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to it’s full potential. Here is also where you basically MUST add folds and bumps, or else it’s not going to look relatable.
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, here’s just another doodle showing how important it is to show the gums. It’s the same face twice, but the second one looks slightly more frustrated doesn’t it?
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!
That’s it!
I hope that cleared some things up and was somewhat helpful! Enjoy drawing ✨
i’ll do my best at explaining ;’) this is kinda rough, but i hope you learn something from what i do!
so this was my finished artwork i just did lately, the programs i have used are paint tool sai and clip studio paint (also you can use photoshop)
and i drew moge-ko from mogeko castle as requested by @the-real-soji-abe
my brush settings are this: (note that I continuously change the dilution during the painting process–blending, density, persistence and size because they are important, also try them now to see it’s effect) (another note: this setting was used to make the sketch)
So let’s staaartt
First, make a sketch
Make an another layer, and put the color gray stuff behind the lineart (I ALWAYS USE DARK GREY FOR BASE)
Some colors on the back as well(another layer)
Start coloring! Start with darker colors! (note that i CHECKED THE “PRESERVE OPACITY” ON LAYER 4 WHILE PAINTING)
Then the lighter colors! Then make another– Do this continuously until you are satisfied! Imagine where the light and shadows are. (Important note: I combined the lineart(Layer 3) and color(Layer 4) because I am more comfortable with that)
Make another layer, turn the mode into overlay. Fill it with brighter light. (note: It’s in clipping group)
and then..go to CSP for effects and stuff
Use some blur effect, adjust color balance, tone curve, saturation which can be found Edit>Tonal Correction.. and lastly make another layer with the Mode (Lumi & Shade) back in PAINT TOOL SAI, and make it lively xD
the crappy tutorial ends here.
If you’re wondering where you can find the mode thingy in Paint Tool SAI and Clip Studio Paint..
So I’ve been reading a lot of amateur writing lately, and I’ve noticed what seems to be a common problem: dialogue.
Tell me if this looks familiar. You start writing a conversation, only to look down and realize it reads like:
“I’m talking now,” he said.
“Yes, I noticed,” she said.
“I have nothing much to add to this conversation,” the third person said.
And it grates on your ears. So much ‘said.’ It looks awful! It sounds repetitive. So, naturally, you try to shake it up a bit:
“Is this any better?” He inquired.
“I’m not sure,” she mused.
“I definitely think so!” that other guy roared.
This is not an improvement. This is worse.
Now your dialogue is just as disjointed as it was before, but you have the added problem of a bunch of distracting dialogue verbs that can have an unintentionally comedic effect.
So here’s how you avoid it: You mix up the dialogue with description.
“Isn’t this better?” He asked, leaning forward in his seat. “Don’t you feel like we’re more grounded in reality?”
She nodded, looking down at her freshly manicured nails. “I don’t feel like a talking head anymore.”
“Right!” That annoying third guy added. “And now you can get some characterization crammed into the dialogue!”
The rules of dialogue punctuation are as follows:
Each speaker gets his/her own paragraph – when the speaker changes, you start a new paragraph.
Within the speaker’s own paragraph, you can include action, interior thoughts, description, etc.
You can interrupt dialogue in the middle to put in a “said” tag, and then write more dialogue from that same speaker.
You can put the “said” tag at the beginning or end of the sentence.
Once you’ve established which characters are talking, you don’t need a “said” tag every time they speak.
Some more examples:
“If you’re writing an incomplete thought,” he said, “you put a comma, then the quote mark, then the dialogue tag.”
“If the sentence ends, you put in a period.” She pointed at the previous sentence. “See? Complete sentences.”
“You can also replace the dialogue tag with action.” Extra guy yawned. “When you do, you use a period instead of a comma.”
So what do you do with this newfound power? I’m glad you asked.
You can provide description of the character and their surroundings in order to orient them in time and space while talking.
You can reveal characterization through body language and other nonverbal cues that will add more dimension to your dialogue.
You can add interior thoughts for your POV character between lines of dialogue – especially helpful when they’re not saying quite what they mean.
You can control pacing. Lines of dialogue interrupted by descriptions convey a slower-paced conversation. Lines delivered with just a “said” tag, or with no dialogue tag at all, convey a more rapid-fire conversation.
For example:
“We’ve been talking about dialogue for a while,” he said, shifting in his seat as though uncomfortable with sitting still.
“We sure have,” she agreed. She rose from her chair, stretching. “Shall we go, then?”
“I think we should.”
“Great. Let’s get out of here.”
By controlling the pacing, you can establish mood and help guide your reader along to understanding what it is that you’re doing.
I hope this helps you write better dialogue! If you have questions, don’t hesitate to drop me an ask 🙂
as a former yearbook editor and designer, let me explain this further
if youre only planning on posting your art online, them please save it as .png ;this is also better for transparencies as well
BUT
please, if youre planning of printing your art, NEVER use png. it makes the quality of the image pretty shitty. use jpeg or pdf instead. and always set your work at 300dpi to get a better printing quality – this means, the images are crisper and sharper and theres no slight blurriness. i had a talk with my friend who is currently taking design, and pdf is much better to use when youre working with a bigger publishing company because it still has the layers intact, but if youre only planning on printing your stuff at staples or at some small publishing store, the jpeg is the way to go.
this has been a public service announcement
I’ve replied to this once before but I see it’s doing the rounds again.
This is all utter bullshit.
I’m sorry but if your qualification is working on the school yearbook, you have no qualifications. Do not pretend otherwise. As a former professional photo manipulator for advertising brochures, I can say that you’re not comparing apples to oranges here – if anything, you’re comparing fruit to farmyard machinery:
JPEG is a lossy format. It is suitable for web imagery because it sacrifices detail for reduced file sizes, but in doing so it introduces artifacts that weren’t in the original; if you load a JPEG for editing, then save it as a different JPEG, then you’re adding more artifacts formed from those first artifacts. Do this often enough and you end up with a horrid glitchy mess that looks like a puddle’s reflection after a stone’s been thrown in. You’ve seen those memes that have 3 or 4 different “found at” tags along the bottom, that look like fingerpainted copies of the original? That’s why.
PNG is a lossless format that comes in two primary flavours, PNG-8 and PNG-24, which use 8 and 24 bit colour respectively. 8-bit colour is what you have in GIFs, a limit of just 256 different colours in a predetermined palette, usually automatically chosen by your software when saving. These files will look the same as GIFs, potentially with large patches of solid colour instead of the usual gradual shading seen in 24-bit imagery. This is usually better for small banners or pixel art, as it can yield smaller filesizes than GIF format. (There is an animated version called MNG but it has very little web support, hence the continued use of GIFs.)
PNG-24 is great for larger images where detail is as important as colour depth, as well as printable RGB images and (if supported by the client) full colour images with gradient transparencies. It most certainly does not make “the quality of the image pretty shitty,” as it preserves every nuance. File sizes can be smaller than JPEG for small images, or significantly larger for large images.
PDF is a container file, whatever you put into it will be pretty much preserved as it was, so you gain nothing but lose nothing.
TIFF is what you need to be using for archival or print-quality imagery. It has support for multiple layers, multiple colour channels (RGB as well as CMYK, which is essential for accurate print rendering), and everything is preserved exactly as it was seen on-screen when being composed. There are compressed versions available, they use similar methods to PNG in order to maintain detail without sacrifice; next to whatever your graphics program uses natively, this is the most interchangeable format available for professional use.
DPI is important only when used in combination with image dimensions; in and of itself it serves no purpose. If you make a brilliantly detailed 640×480 image & set it to 300dpi, you’ll receive a brilliantly detailed 2 inch x 1.6 inch print. This is great if you want to make a postage stamp, but not if you’re creating an A4 flyer! Determine the image’s dimension then set the DPI accordingly; 72dpi isn’t hideous especially for text-heavy work (it’s ~3 pixels per millimeter), and 150dpi can be suitable for many images. Unless you’re interested in photo realism, 300dpi is usually overkill – for our hypothetical A4 flyer, you’d need a file of 2490×3510 pixels for edge to edge printing, with a correspondingly high memory requirement and filesize even if using a compressed format.
Keeping the layers intact is utterly unimportant for print work unless you want to use a separated colour print method that requires multiple passes to lay down each ink. If you send a file with all the layers, masks, etc. off for printing you’re liable to get it sent back unactioned, as they won’t want to take responsibility for choosing the wrong elements for printing. Save your work with everything intact, then save a flattened copy especially for printing purposes – this is one of the reasons Save Copy As… is a common option in graphics manipulation software.
This has been a Public Service Rebuttal.
FUCKING THANK YOU
As a designer who’s worked a few years for a newspaper, I cannot begin to tell you how much OP’s post (edit: response, technically) made me cringe. I would have killed to get a photo as a TIFF for once instead of having to tear apart PDFs only to find a 50x100px 72dpi shitty JPEG inside for the 5 millionth time…
JPEG and PNG are best suited for web formats (and it is perfectly fine to save your web version as JPEG, that’s what it’s goddamn for). You will make a designer cry if you send a web-safe JPEG for print, however. And if you have a vectorized logo saved as EPS (or even better, AI), you will make that designer’s year.
Guys. Guys this is important.
This is very fucking important for me as a Media and Electronic student this saved my goddamn life.
I’ve had a general idea what these things did but wasn’t completely sure what their specific functions were. I decided to sit down and figure it out, and I have thrown together a short reference guide for anyone who is confused about them. I know there are multiple translations of SAI floating around, so if some of these terms don’t sound familiar, just know that I’m talking about the three settings that appear under the texture in the brush tool settings (note that this won’t apply to any tool types except for brushesand watercolor brushes).
I don’t claim to be an expert so if you find I’ve made a mistake, let me know so I can update it, thanks! :3
—-
BLENDING (Color Blending)
This controls how readily the brush will inherit any colors you are painting over with it. For example, a 0% blending setting will pick up no existing colors, treating it as if you were painting on a transparent layer. A 100% blending setting will ONLY pick up existing colors (provided there are any). So at 100%, the color you’re using won’t even show up, unless you move to a transparent area. Blending is not affected by transparent pixels, so if you’re drawing on a blank layer it will have no effect.
So you can see from this example that the color I’m using gets harder to paint as the blending increases and more of the existing green is absorbed, until at 100% it is just completely turning green.
—-
DILUTION (Opacity Mix)
This controls how readily the brush will draw on a blank (transparent) part of the layer. A 0% Dilution will result in the brush painting very easily onto a blank surface, while a brush with 100% dilution will literally not paint on blank parts of the layer at all. Dilution is ONLY affected by transparent pixels. So it won’t do anything if the whole layer is already filled in (even with white). Dilution can be thought of as the inverse of the Blending setting in some ways.
So in this example, you can see that as dilution approaches 100%, the color I’m painting with basically becomes invisible. In fact, if you were to switch to binary color mode and look at this layer, there would literally be nothing there anymore!
Keep this in mind – if you ever can’t paint for some reason, check your dilution setting, it might have gotten accidentally bumped to 100!
—-
PERSISTENCE
This one goes hand-in-hand with blending. Basically, it controls how easily a brush shifts color as you are blending from one color to another. Rather, how long it “persists” if you will. Like blending, Persistence is only really relevant when painting over existing color so it’s mostly unaffected by transparent pixels. Basically, the higher the persistence, the longer it will take for the color to shift as you make a stroke, and subsequently, from which color to which other color it is shifting is dependent on the blending setting.
So for this example I’ve done the same test with three different levels of blending. I turned off all pressure sensitivity (actually I just used my mouse) to emphasize the effects in a controlled environment:
If blending is at 0%, persistence fails to have any real effect. With pressure on, there is only the difference of having to push harder, but the results will be the same as far as I can tell.
At a happy medium of 50%, persistence increase causes the orange that the brush is picking up to last longer as it goes into the green, until it never shifts to blue at all.
At 100% blending, there was never any blue in the first place, because as we already know, full blending causes you to only pick up existing color. So the persistence setting changes only how fast the orange changes to green.
Persistence is dependent upon the blending settings, so having them somewhere in the middle will probably produce the most optimal results.
—-
CONCLUSION
Ultimately how you use these is up to you, and is largely dependent on what kind of brush you’re making and what it will be used for. And most of these settings are meant to be used together in unison, so play around with them a lot!
If you are confused, or not sure what settings you want or what settings you should be using, a safe bet is to put them all at about 50% – that will produce fairly average results that are easy to work with, and it’s easy to remember in case you want to experiment but don’t want to forget your settings in case you decide to switch back.
Hope that helps!
nODO for those who need help with sai!
*reblogs while screaming*
I wish I saw this when I still had a windows so I could sai
It’s a effect that I like to add to the characters, trying to evoke they’re still moving and they’re not just a drawing, despite make blinks effects. I’ll try to explain you this effect, it’s so easy! (But I’m sorry for my english T-T) P.D: Program used – Adobe Flash
1) I start drawing the character or thing or whatever with Brush Tool.
2) Then I insert a new Keyframe (working on 24 fps, I insert keyframes around 10- 15 frames)
3) Now I add adittional frames to the second Keyframe so it will have more duration.
4) (Yes I have Flash in Spanish lol) I select the keyframe, and then I go to menu bar > Modify > Shape > Smooth The final result depends on the stroke thickness and the canvas zoom when you’re about to add this effect (I don’t know why :o)
…And this is the result!
I hope this weird tutorial has clarified your question :3
There isn’t such thing as one and only way I make flames. There are many
… AND THAT IS THE WAY I MAKE FIRE! Simple and messy “how to gry”. I will add quick smoke tutorial / step by step too Just wait. o/
EDIT: Sorry for small images >8C I am not good with tumblr image sizes and I have never understood them. But by copying the image URL you can see bigger sized images!
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