ginnie-darling:

doodles-and-dragons:

probablyenchantedrpgideas:

cyberleg:

lesbiananabray:

lesbiananabray:

i saw hewwo in voice chat because

it either instantly aggros all allies or i get a returning chorus of “HEWWO??? AWE YOU THEWE?” from all cursed friends who are immune to the aggro effects of hewwo

either way it gets everyone’s attention immediately

“Hewwo?” Cantrip. Instant. Verbal component. Duration one minute, no concentration. Upon casting, everyone in hearing range rolls a will save. On a failed save they immediately become hostile to the caster. Anyone else with this cantrip does not need to make the save and can also cast Hewwo as a free action on everyone previously affected. Instead of repeating the will save, each person affected by the original Hewwo immediately gets advantage on melee attacks and strength checks, and disadvantage on concentration, ranged attacks, charisma checks, and dexterity checks for the duration. 

hey..

bye

Alright, everyone, time to log off. We’ve reached the peak.

@transnureyev

DM Tip: Easy Monster Creation

theunwrittenman:

Lets all face it, the rules for creating monsters in the core books are bunk, and online advice for doing it is equally taxing. Monster creation should be as simple as deciding what CR the monster should be, and then making a couple tweeks as needed. Monsters don’t require the same numerical investment of time as players, and It’s frankly inexcusable that we’re expecting DMs to use shpreadsheets to figure out things like monster hitdie and average attack damage like they were a  19th century spiritualist trying to perform numerology.  

Here are three resources that will cut the time it takes you to make a monster to 1/10th of what it’d take you if you followed the books. 

1) The single didgtet monster from Methods & Madness 

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2) The actual average monster stats from EmberDM

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3) 5e monster manual on a business card by Blog of Holding

Seriously, with these three charts you can make literally any monster you feel like. Use them independently, or mash them together to fill any holes you might find, like proficencies or senses. None of your players are going to care if the math on your monsters isn’t book perfect, as long as they’re not overpowered.