http://pidgerinbalt.tumblr.com/post/173821922118/audio_player_iframe/pidgerinbalt/tumblr_mqqx2o9bWt1r87hqh?audio_file=https%3A%2F%2Fwww.tumblr.com%2Faudio_file%2Fpidgerinbalt%2F173821922118%2Ftumblr_mqqx2o9bWt1r87hqh

yourfavghostgirl:

Pussy Cat Tidus – AH AH AH.mp3

I don’t give a
Keep looking at my’
Cause it don’t mean a thing if you’re looking at my AH
I’ma do my thing while you’re playing with your
HAHAHAHAHAHAHAHA

I had to do this okay

@moonphyr

Words that NPCs might use for PCs

teardropper:

Ratcatchers: Especially in an urban campaign, this term is chosen specifically to disrespect and belittle adventurers. It comes from a more literal place, people who catch and dispose of rats and other vermin. It implies that adventuring is dirty work, unprofitable, undeserving of praise or respect.

Mercenaries: This one is more matter-of-fact. It’s still not a respectful term by any means, but there is a sort of professionalism to it. It also implies greed, that the PCs aren’t willing to do anything without the promise of pay. Also, there is the assumption that they are going to choose the violent solution to any problem, unless 

Mercs: You might think this would be the same as mercenaries, but there is a wholly different intent behind the shortened version. This term assumes that the PCs are aggressive, that they only solve problems with violence. Not only that, this term implies that the violence isn’t just a means to an end, but something they actually enjoy.

Rogues: Not in the same context as the class. This is used to describe people who are likable despite their lawlessness. There is an implied charisma or charm, but also the assumption of greed as primary motivation.

Scoundrels: Like rogues in almost all ways, but without the requirement of likability. Still charm and charisma, just often more sleazy than actually likable.

Madcaps: Again, similar to rogue, but with a heavy implication of madness. Villagers who live near a haunted forest might call adventurers who go in there “madcaps.”

Bounders: Like scoundrels, but even without an implied charm. These are people without any sense of honor, motivated purely by greed.

Fixers: This one is straightforward. It doesn’t actively disrespect the PCs, but it also doesn’t elevate them above others. They are simply here to fix a problem, and after the problem is fixed, they’re useless.

Dungeoneers: This one is certainly more specific. It is similar to mercenaries, in that it doesn’t carry any respect, but it does have a professional air. Unlike mercenaries, there is an implied intelligence; a dungeoneer is an expert at dungeon-crawling. There isn’t as much of an emphasis on violence, instead there is an implied sneakiness. However, there is still an implication that greed is the primary motivator.

Explorers: This term may not be used for most PCs, but when it does apply, it is used in a respectful manner. It assumes even more intelligence, and it implies a scholarly bent, that the PCs are motivated by knowledge, not greed.

Wanderers: Like explorers, but without motivation.

Vagabonds: Like wanderers, but with the implication of being problematic to the community. Or, a sort of wandering scoundrel.

Pathfinders: Like explorers, but with the implication that they are clearing the way for the spread of civilization. There is an honor to this word, but also more implication of risk or danger.

Adventurers: There is more of an air of respect in this. The use of the word “adventure” implies a sort of storybookishness, there’s less of an implication of dirt and greed. 

Heroes: This is a word chosen specifically to praise the PCs. It implies selflessness, a need to help others, and a certain level of competence.

Champions: Heroes, but tied to a specific place or group. The pinnacle of a community.

(I made this because it gets boring listening to NPCs saying the word “adventurers” all the time.)

perkachow:

foxymaple:

videohall:

For some reason a bird speaking Japanese is mildly off putting.

> Literal translation

Bird:“ ‘Uhm Hello, this is the Ono family.”

Bird: “What’s wrong?”

Owner: “Abe-chan, you’re a little too early. Once the phone’s picked up, then properly say hello.”

Bird: “Okay, understood.”

Owner: “Do you really understand? I’m counting on you. Hello, this is the Ono family residence in Gifu.”]

Bird: “Okay, I understand!”

Owner: “Got it.”

> That’s clearly some sort of Pokemon.

> Off-putting? It’s like birds were meant to speak Japanese!

> For some reason it’s never occurred to me that birds can mimic languages other than English. It’s so cool, though!

quoth the raven; “moshi moshi”

Mildly annoyed voice: Hai, WAKARIMASHITAAAAAA!

On Creating Characters- Six Points to Get You Started

thewritingnook:

As much as I like to complain about my weaknesses when it comes to writing, I’m happy to say that creating characters isn’t one of them. So for anyone who wants it- my quick guide on creating characters.

This list is for anyone who has a vague idea for a character but doesn’t have a plot or a role in the story for them to fill. 
It’s for people who have a plot in mind, but lack characters to place in it.

It’s for people who love those long, detailed character spreadsheets, but don’t have the patience (or know all the answers) to fill them out. The points I’ve listed below will probably overlap heavily and influence one another- for instance, “societal/cultural influences“ may inform both “philosophy“ and “defining relationships“. It pulls the character together.

Keep in mind that this is not everything you want to know about your character- you should continue to flesh them out as you write them. This is just a baseline, a starting point, an I-just-want-to-write-something-with-this-character-but-I-know-absolutely-nothing-about-them list so you can jump into writing with or without a plot in mind. It describes them as they are on a typical, ordinary day. As you continue to write and develop them, they will become more nuanced and take on a life of their own.

image

 Base Personality

Jot down some base personality traits. Don’t worry about getting an equal number of positive and negative traits down- or even which is which. Just feel out the character’s base personality.

Significant Historical Events

What events have had the greatest impact on your character (that you know of so far)? Again, don’t worry about getting everything- you can always add more here as they come to you later. Hit the major turning points in your character’s life.

Societal/Cultural Influences

What societal and cultural backgrounds do your characters have? Are they living/working/existing in an area where these influences are the majority or the minority?

Philosophy

What is your character’s default philosophy when it comes to right and wrong, or difficult moral choices? (I usually use the D&D alignment system for its simplicity- feel free to be as detailed or not as you wish).

Defining Relationships

What are this character’s defining relationships? Enemies, friends, and family are good places to highlight. Major conflicts and points of contention are great starting points for plots.

Goals

What does your character want more than anything? What are you preventing them from getting over the course of the story?  If any minor goals pop up while you’re writing, jot those down too.